EIES rig for Redshift
This is a custom model made for my pre-thesis project in college. It is made using Adobe Fuse, Zbrush and Maya. It's rigged using Advanced Skeleton and has all the IK\FK functionality as well as a full face rig made with blendshapes and joints. I have added a layer system which can be turned on for additional facial controls.
Textures were made in Substance Painter and shows realistic results in the PBR workflow in Redshift as well as Arnold (possibly even Octane)
You'll get the Maya file for Maya 2018 pre-rigged with full face controls and attached textures. Textures may need to be reconnected after extracting inside Hypershade (it's a fairly easy process). Textures have been tested in both Redshift and Arnold. Model also comes with a hood which can be attached with ncloth or rigged to the head.
I have also attached the pdf documentation for the project and video references of the model in action.
CONS
The jacket has double sided polygons and occasional artifacts occur at extreme poses while bending as well as bending. There are "vanishing" polygons sometimes near the top edge at render time.